
Artist, video producer, photographer, graphic designer,
capture artist, and original content creator.
Contact: aj@ajthompson.net - (206) 484-7928
Website: www.ajthompson.net
Video Portfolio: vimeo.com/ajthompson
LinkedIn: linkedin.com/in/aj264
Senior Digital Media Designer at Highspot, LLC
Digital Media Design Team – Seattle, WA (2022-2023)
Produced & created content for internal and public-facing campaigns:
Planned and executed in-studio livestream broadcasts.
Filmed and edited customer interviews, on-site and remote locations.
Resident Photographer & Cinematographer.
Established internal resources for, and directed live broadcast for customer-facing and internal events.
Directed hybrid online/in-office internal events videography and live broadcasting/switching.
Established best practices for video production and live event broadcasts.
AV Producer at Nintendo of America, Inc
Content Lab Team – Redmond, WA (2021-2022)
Content A/V Lead on Kirby and the Forgotten Land, Nintendo Switch Online + Expansion Pack Service, Pokémon Brilliant Diamond & Pokémon Shining Pearl, Miitopia, and more, for original content creation, content localization, various industry events, online, and social media content campaigns.
Produced and created content for multiple Nintendo Direct, Indie World, and other special broadcasts.
Provided camera operation support for Treehouse Live in both live and pre-recorded segments.
Associate AV Producer at Nintendo of America, Inc
Content Lab Team – Redmond, WA (2017-2021)
Content A/V Lead on Luigi’s Mansion 3, Dark Souls: Remastered, Kirby’s Extra Epic Yarn, WarioWare Gold, Pokémon Detective Pikachu, Monster Hunter Stories, Super Mario Party, Mario Party Top 100, Daemon X Machina, and more, for original content creation, content localization, various industry events, online, and social media content campaigns.
Developed team “survival guide” for Event Live-to-VOD best practices and workflow.
Cast and Co-directed dozens of VO sessions and across multiple franchises.
Video Content Producer & Cinematic Artist at ArenaNet, LLC
Studio Cinematics Team - Bellevue, WA (2008-2016)
Studio Marketing Video Content Producer.
Conceptualized, captured, edited, and headed production of Guild Wars 2 Marketing-related original video content.
Purchased, managed and maintained capture equipment and digital storage archives.
Contributed voice acting/narration, original sound recording, and sound mixing of content in cooperation with ArenaNet Audio Department.
Created various Visual and VFX assets used within marketing and in-game content.
Consulted on Web and Print asset development after role handoff.
Graphic Artist & Web Designer at ArenaNet, Inc
Studio Marketing Team – Bellevue, WA (2003-2011)
Designed, developed, and maintained visual identity for ArenaNet corporate content, as well as Guild Wars family of products.
Produced, designed, and created content for strategy guides, art books, novels, manuals, quick reference materials, promotional materials, press kits, and product retail packaging needs.
Game User Interface style prototyping and conceptual development.
Skills and Experience:
Software:
Windows and MacOS, some Linux/BSD
Adobe Creative Cloud Suite (Photoshop, Illustrator, Premiere Pro, After Effects, Audition, InDesign, Lightroom)
Apple Final Cut Pro
Blackmagic Design DaVinci Resolve
Blackmagic Design ATEM/OBS/vMix
Topaz Labs Video and Photo AI Tools
3D Design Apps (Maya, 3DSMax, Cinema4D, Blender)
Office/Productivity Applications (MS Office, Google Workplace, iCloud, etc)
Perforce/CMS systems
TrueNAS/Unraid enterprise storage platforms
Hardware:
Cinema and Mirrorless Camera systems (Sony, Canon, ARRI, RED, Panasonic, etc)
Video Capture Hardware (External Recording decks like Atomos Shogun and Ninja, Signal converters, etc).
Video Broadcasting/ATEM systems (Blackmagic Design ATEM)
PC and Mac system hardware (Desktops, Workstations, Laptops, and Servers)
Networking Infrastructure (From Enterprise-grade to Homelab)
Creative:
Video Production (Planning, Budgeting, Shooting, Editing, Color, Delivery)
Graphic/Visual/Motion Design (Concepting, Layout, Prototyping & Execution, Creative Iteration)
Photography (Portrait, Landscape, Candid, Event, Timelapse, Product, etc)
Talent Casting and Direction (Voice over & live action)
Spec-based Delivery (Various Online standards and platforms, Broadcast, Device-based, etc)
Production:
Media Campaign Planning
Target Audiences & Consumer Demographic Engagement
Production and Post-production planning
Budgeting & ROI
Game Studio Culture & Production Operations
Game Publishing & Marketing Operations
External Vendor Relationships (VO casting, Music/Sound licensing, equipment rentals, procurement systems and processes, etc).
Stakeholder Management and Legal Reviewing
Production Management Tools (JIRA, ServiceNow, Atlassian, etc)
Production Methodologies (SCRUM, Agile, etc)