Artist, video producer, photographer, graphic designer,
capture artist, and original content creator.

Contact: aj@ajthompson.net - (206) 484-7928
Website: www.ajthompson.net
Video Portfolio: vimeo.com/ajthompson
LinkedIn:
linkedin.com/in/aj264


Senior Digital Media Designer at Highspot, LLC

Digital Media Design Team – Seattle, WA (2022-2023)

  • Produced & created content for internal and public-facing campaigns:

    • Planned and executed in-studio livestream broadcasts.

    • Filmed and edited customer interviews, on-site and remote locations.

    • Resident Photographer & Cinematographer.

  • Established internal resources for, and directed live broadcast for customer-facing and internal events.

  • Directed hybrid online/in-office internal events videography and live broadcasting/switching.

  • Established best practices for video production and live event broadcasts.

AV Producer at Nintendo of America, Inc

Content Lab Team – Redmond, WA (2021-2022)

  • Content A/V Lead on Kirby and the Forgotten Land, Nintendo Switch Online + Expansion Pack Service, Pokémon Brilliant Diamond & Pokémon Shining Pearl, Miitopia, and more, for original content creation, content localization, various industry events, online, and social media content campaigns.

  • Produced and created content for multiple Nintendo Direct, Indie World, and other special broadcasts.

  • Provided camera operation support for Treehouse Live in both live and pre-recorded segments.

Associate AV Producer at Nintendo of America, Inc

Content Lab Team – Redmond, WA (2017-2021)

  • Content A/V Lead on Luigi’s Mansion 3, Dark Souls: Remastered, Kirby’s Extra Epic Yarn, WarioWare Gold, Pokémon Detective Pikachu, Monster Hunter Stories, Super Mario Party, Mario Party Top 100, Daemon X Machina, and more, for original content creation, content localization, various industry events, online, and social media content campaigns.

  • Developed team “survival guide” for Event Live-to-VOD best practices and workflow.

  • Cast and Co-directed dozens of VO sessions and across multiple franchises.

Video Content Producer & Cinematic Artist at ArenaNet, LLC

Studio Cinematics Team - Bellevue, WA (2008-2016)

  • Studio Marketing Video Content Producer.

  • Conceptualized, captured, edited, and headed production of Guild Wars 2 Marketing-related original video content.

  • Purchased, managed and maintained capture equipment and digital storage archives.

  • Contributed voice acting/narration, original sound recording, and sound mixing of content in cooperation with ArenaNet Audio Department.

  • Created various Visual and VFX assets used within marketing and in-game content.

  • Consulted on Web and Print asset development after role handoff.

Graphic Artist & Web Designer at ArenaNet, Inc

Studio Marketing Team – Bellevue, WA (2003-2011)

  • Designed, developed, and maintained visual identity for ArenaNet corporate content, as well as Guild Wars family of products.

  • Produced, designed, and created content for strategy guides, art books, novels, manuals, quick reference materials, promotional materials, press kits, and product retail packaging needs.

  • Game User Interface style prototyping and conceptual development.

Skills and Experience:

Software:

  • Windows and MacOS, some Linux/BSD

  • Adobe Creative Cloud Suite (Photoshop, Illustrator, Premiere Pro, After Effects, Audition, InDesign, Lightroom)

  • Apple Final Cut Pro

  • Blackmagic Design DaVinci Resolve

  • Blackmagic Design ATEM/OBS/vMix

  • Topaz Labs Video and Photo AI Tools

  • 3D Design Apps (Maya, 3DSMax, Cinema4D, Blender)

  • Office/Productivity Applications (MS Office, Google Workplace, iCloud, etc)

  • Perforce/CMS systems

  • TrueNAS/Unraid enterprise storage platforms

Hardware:

  • Cinema and Mirrorless Camera systems (Sony, Canon, ARRI, RED, Panasonic, etc)

  • Video Capture Hardware (External Recording decks like Atomos Shogun and Ninja, Signal converters, etc).

  • Video Broadcasting/ATEM systems (Blackmagic Design ATEM)

  • PC and Mac system hardware (Desktops, Workstations, Laptops, and Servers)

  • Networking Infrastructure (From Enterprise-grade to Homelab)

Creative:

  • Video Production (Planning, Budgeting, Shooting, Editing, Color, Delivery)

  • Graphic/Visual/Motion Design (Concepting, Layout, Prototyping & Execution, Creative Iteration)

  • Photography (Portrait, Landscape, Candid, Event, Timelapse, Product, etc)

  • Talent Casting and Direction (Voice over & live action)

  • Spec-based Delivery (Various Online standards and platforms, Broadcast, Device-based, etc)

Production:

  • Media Campaign Planning

    • Target Audiences & Consumer Demographic Engagement

    • Production and Post-production planning

    • Budgeting & ROI

  • Game Studio Culture & Production Operations

  • Game Publishing & Marketing Operations

  • External Vendor Relationships (VO casting, Music/Sound licensing, equipment rentals, procurement systems and processes,  etc).

  • Stakeholder Management and Legal Reviewing

  • Production Management Tools (JIRA, ServiceNow, Atlassian, etc)

  • Production Methodologies (SCRUM, Agile, etc)